And Yet It Moves – And yet it gets reviewed


Generally I’ve been pretty happy with the games I get from the Humble Indie Bundles, but And Yet It Moves makes so unhappy, I don’t even know where to start.

How about with the name? It is at least representative of something you can do in the game, moving around. Actually, you can spin the world around clockwise or counter-clockwise to move yourself around the world and solve puzzles. This is guaranteed to be neat for at least the first 10 minutes, but to base a whole game on it is a bit risky if the developers can’t come up with any unique ideas that take advantage of it in order to keep the game interesting.

As I’m running around the world, spinning it around and around, I get the impression that whoever created this world just didn’t care. They’ve tried to make an art style around what looks like it could be stuff cut out of magazines as well as a character that looks like it’s drawn by children (or me), and while I’m typically not one to complain about graphics, it really just gives me the impression that the whole game is put together just as sloppily as the things you sometimes would make from cut up magazines as a kid (just one of the weird things I had to do at school as a child).

It’s not just the graphics, either. The sound effects and music are just as bad. I swear one of the “songs” consisted of someone repeatedly blowing at a microphone. That was annoying. Frankly, I stopped playing the game mostly because the sound effects and music were stressing me out. Who wants to be stressed out when they’re trying to play a game?

The puzzles I spoke of consisted mostly of manipulating the world by turning it, to get objects to fall on to a switch. Well, I should say, “switch”. First it was a bunch of rocks falling on a stick to open up a path, then it was bats floating up and scaring away some kind of lizard or iguana, and then it was bananas falling onto a monkey, who, by the way made some of the most annoying sound effects after being hit by the banana. I got away from that monkey and his sound effects as quickly as I could. After a little while, I realized it wasn’t going to get any better, and I got out of the game as quickly as I could.

I could have pressed on and put up with the annoyances, and I did for a little while, but why should I have to? After all, I have almost nothing invested in this game, having received it along side some other, better games in the Humble Bundle. Other games such as VVVVVV, which was also based on the idea of manipulating gravity. In situations like these, when I get the impression that the developers didn’t care enough to make the game not be annoying to me on so many levels, when they couldn’t care enough to make puzzles that aren’t anything more than switches, then what reason do I have to care enough to play it to its conclusion?


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